Advent Revising v2.00 (Essentials) Advent Revising is an unofficial fan patch designed to improve the cinematics of Advent Rising, restore removed cutscenes, and fix various other errors in the game. This English patch does not fix gameplay issues, but corrects common problems with movie playback such as audio desync, low framerate, and inaccurate lip-syncing, as well as replacing the content that was cut in the PC version of the game. Additionally, in-game subtitles have been completely redone, rewritten, and retimed. This is the essentials version of the patch that only restores the missing Xbox-exclusive cutscenes and replaces videos with playback problems. ************************************************ Features ************************************************ - 12 Xbox cutscenes and one movie file that were removed from the PC version - Fixes to common movie playback issues, such as audio desync and low framerate - Edits to 21 movie files of the full patch's 86 - Corrections to timing and subtitling errors in all of the game's subtitles - Edits to the .ini files (available in separate download) to: - Enable full 16:9 display and remove letterboxing - Enable trilinear filtering and Vsync - Enable partial Xbox One controller support - Bind V to teleport, F5 to ShowDebug, and F6 to ViewBot - Bind F7 to free camera, F8 to level skip, and F9 to screenshot - Edits to the game's engine.int to correct a few problems with objectives - Edits to the game's Interface.int, EonWeapons.int, and EonPowers.int to correct some issues with weapons, weapon screens, and descriptions v2.00 additions (Essentials version) - Higher quality Xbox-exclusive cutscenes - All included cutscenes re-edited, with visual corrections - 1 cutscene new to patch v2.00 ************************************************ Installation ************************************************ Place all Advent Revising files into the main Advent Rising folder and unzip. Usually this will be C:\Program Files\Advent Rising\, or if you're using the Steam version, C:\Program Files\Steam\steamapps\common\advent rising\ On a 64-bit installation, the Program Files folder will be C:\Program Files (x86)\ You'll be prompted to replace the existing files. Choose "Yes to all" to install the patch. If you're worried about the patch causing damage, then you may want to back up your Advent Rising folder. However, the patch will not change any crucial or irreplaceable files (such as save games). If you have the Steam version, validating the game cache will cause the entire patch to be removed. If you have issues with subtitle desync on newer versions of Windows, enabling compatibility mode for Windows 7 or Vista will fix the issue. ************************************************ Included missing Xbox movies ************************************************ fold_space - Powers menu movie for Jump and Melee Level03sectionE - Seekers firing on Luriam Level05sectionC - Transition to wasteland of Bahr Han Level06sectionA - Intro to Chapter 3 Level06sectionB2 - Dropship assault Level06sectionC - Buildings exploding Level10sectionB - Seeker and Aurelian fight in Destroyer hangar Level14sectionE - Elevator cutscene in Chapter 5 Level14sectionF - Flyby of the last section of Chapter 5 level16sectionA2 - Fight scene in second map of Chapter 6 level16sectionB - Flyover of Teran's volcano and Skinwalker's ship level16sectionD - Preview of military base level16sectionE - Flyover of lava core ************************************************ Cutscene edit details ************************************************ Xbox-exclusive cutscenes (12 cutscenes, 1 movie files) fold_space - Restored v1.0 video footage with original and higher quality version. Level03sectionE (Luriam under attack) - Restored v1.0 video footage with original and higher quality version. - Removed click at the beginning. - Added black frames at the end to improve the rhythm of the cutscene. Level05sectionC (Bahr Han people terrorized) - Restored v1.0 video footage with original and higher quality version. - Removed click at the beginning. Level06sectionA (streets and roofs of Bahr Han) - Restored v1.0 video footage with original and higher quality version. - Removed click at the beginning. - Added black frames at the end to improve the rhythm of the cutscene. Level06sectionB2 (colony ships under attack) - Restored v1.0 video footage with original and higher quality version. Level06sectionC (buildings exploding) - Restored v1.0 video footage with original and higher quality version. - Removed click at the beginning. - Added black frames at the end to improve the rhythm of the cutscene. - Edited a frame where part of the building appears near the ground. - Edited some frames where smoke spawns inside an explosion, obscuring it. Level10sectionB (battle in the Destroyer hangar) - Restored v1.0 video footage with original and higher quality version. - Added music, "Seeker Assault" - Added an audio fade-in and fade-out. Level14sectionE (riding the outdoor elevator) - Restored v1.0 video footage with original and higher quality version. Level14sectionF (ansible and the power room) - Restored v1.0 video footage with original and higher quality version. - Rebuilt the audio to remove a distracting popping effect with the music. - Restored the music track with a higher quality version. - Added in elevator sound effect recorded from the game. - Added in beeping console sound effect recorded from the game. Level16sectionA2 (the inner defenses of Teran) - Restored v1.0 video footage with original and higher quality version. - Added a crossfade to reduce the jarring effect of a gap left in the video footage from the original. - Added a higher quality music track to reduce a distracting popping effect. - Added black frames at the end to improve the rhythm of the cutscene. Level16sectionB (Skinwalker's ship landing) - Restored v1.0 video footage with original and higher quality version. - Removed click at the beginning. - Restored the original audio with a higher quality version of the music. - Made the music fade out slower at the end. - Added black frames at the end to improve the rhythm of the cutscene. Level16sectionD (Gideon hiding from Seekers) - Restored v1.0 video footage with original and higher quality version. Level16sectionE (the Teran prison) - Restored v1.0 video footage with original and higher quality version. - Edited the clip so that the camera doesn't move into the scenery. - Restored the original audio with a higher quality version of the music. - Added black frames at the end to improve the rhythm of the cutscene. Cutscenes new to patch v2.00 (1 cutscene) lv01_sc14 (Bud encounter) - Removed click - Removed black bar on the left side of the video. - Edited a frame where the top of Ethan's head was displaced. - Cut the scene shorter to match Bud's line to his mouth at the end. - Replaced the music track to improve the new transitions. - Edited the audio dynamics. - Recut the footage to improve lip-syncing and the timing of sound effects. Changes to patch v1.00 cutscenes (7 cutscenes) Level01sectionB2 (meeting Ethan at the bar) - Reencoded at 30 FPS from 60 FPS to avoid slowdown. - Removed black bar on the left side of the video. - Edited out repeated frames from multiple shots. - Edited out jumpy transitional frames and some repeated frames - Edited the woman in the background to not twitch strangely. - Added an audio fade-out at the end of the video. - Recut the footage to improve lip-syncing and the timing of sound effects. Level01sectionC (meeting Olivia at the bar) - Reencoded at 30 FPS from 60 FPS to avoid slowdown. - Removed black bar on the left side of the video. - Edited out two black frames at the start, numerous repeated frames. - Edited out a bad transitional frame. - Edited out Gideon's shoulder that awkwardly leaves one of the shots. - Edited Olivia's arm so it doesn't pass through Gideon's arm. - Edited the audio dynamics. - Recut the footage to improve lip-syncing and the timing of sound effects. Level06sectionE (meteors falling) - Fixed desync of about a second, timed to fit the camera changes. - Removed black bar on the left side of the video. - Slightly sped up the explosion of the meteor to feel more impactful. - Edited the audio dynamics. lv01_sc11 (target practice room) - Removed click. - Reencoded at 30 FPS from 60 FPS to avoid slowdown. - Removed black bar on the left side of the video. - Removed a jumpy transition frame in the middle of the video. lv01_sc15 (killing Bud) - Removed click. - Reencoded at 30 FPS from 60 FPS to avoid slowdown. - Removed black bar on the left side of the video. - Edited out two extraneous frames at the start. - Slowed down one of the clips to better sync with the dialogue. - Edited out the purple video screen behind Gideon. - Edited the audio dynamics. - Recut the footage to improve lip-syncing and the timing of sound effects. lv01_sc16 (stunning Bud) - Removed click. - Reencoded at 30 FPS from 60 FPS to avoid slowdown. - Removed black bar on the left side of the video. - Edited out a Marine's hand that awkwardly moves out of the shot. - Edited the audio dynamics. - Recut the footage to improve lip-syncing and the timing of sound effects. Lv15_sc03 (Enorym on trial) - Fixed audio desync of about two seconds - Removed black bar on the left side of the video. - Edited out extraneous frames between camera changes. - Edited out a black frame at the start, and two after Sevan's spiel. - Edited two shots where you can see through Sevan's back. - Edited Enorym's capes so that they don't flicker. - Edited out a background object floating in the sky in two shots. - Edited the audio dynamics. - Recut the footage to improve lip-syncing and the timing of sound effects. ************************************************ Engine.int edit details ************************************************ StrEOBJ_LV01B_2: changed from "angry marines" to "Bud and his marines" StrEOBJ_LV01B_3: changed to "Luriam's" instead of "Luriam" StrEOBJ_LV03A_2: "Luriam" to "Luriam's" StrEOBJ_LV03B_1: "Luriam" to "Luriam's" StrEOBJ_LV03B_3: "Luriam" to "Luriam's" StrEOBJ_LV03C_2: changed to "Spec Ops" instead of "Elite Soldiers" StrEOBJ_LV03C_4: changed to "Seeker Commander" instead of General StrEOBJ_LV03D_2: changed it to "Luriam's" instead of "Luriam" StrEOBJ_LV04A_4: removed "the" StrEOBJ_LV09A_1: changed to "Seeker Destroyer's Exterior" instead of "Seeker Destroyer Surface" StrEOBJ_LV13A_1: changed to "K'Chell's guards" instead of "Kchells gaurds" StrEOBJ_LV13A_2: changed to "K'Chell" StrEOBJ_LV16A_1: changed to "beaches of Teran" instead of "beaches of Treikkar" StrEOBJ_LV16H_1: changed to "Skinwalker's starship" instead of "Skinwalker Starship" StrEOBJ_LV17A_1: removed "the" to fit in with the rest of the objectives ************************************************ EonWeapons.int edit details ************************************************ - Added FriendlyNames for some of the weapons you can spawn into your hand via console commands ************************************************ EonPowers.int edit details ************************************************ - Miscellaneous text corrections ************************************************ Interface.int edit details ************************************************ - Changed the level up text in weapon descriptions to be more consistent - Grenades: fixed problem where on lower resolutions, text would be cut off - Miscellaneous text corrections